- Screen Colours:
- Normal
- Black & Yellow
When you first use a handicap card you will, for this one time only, start at the 'trigger point' for your handicap.
NB: In 2015 a new national handicap system is being trialled in East Anglia.The details below relate to the old system in use in the rest of the country. (update August 2015 - it appears likely, although not certain, that the East Anglia trial system will be adopted nationally from April 2016)
e.g. for a handicap of 11 start at a trigger point of 50 (see first inside page of the handicap card)
AFTER THIS VERY FIRST USE, YOU WILL USE THE INDEX YOU COLLECT AFTER PLAY
How to complete a handicap card, with an example for for handicapped games
Assume you are handicap 11 and you played Joe Bloggs (handicap 7) in a handicap game. This means that you had 11-7 = 4 extra turns for the whole game (as explained at session 5 coaching). You won the game 7-5.
So, you enter Joe's name and his handicap. Was the game h (handicap) or l (level)?. It was handicap, so you enter 'h'. What was the result (Res)? Enter W (for won) and 7-5. Now, you started off with 50 points (see the top), how many points do you gain?
You note that the instructions on your card say that for a handicap game you either add 10 points (if you win) or subtract ten points (if you lose) Thus you enter '60' in the 'New' column.
Next you play a handicap game against Anne Jones (handicap 8) and lose 4-7 despite having 3 extra turns (11-8=3). You lose 10 points so you enter 50 in the 'new' column.
What's the point of all this? Well its a record of your play, and if you look carefully at your card (see below) you can see that if, as a handicap 11, you reach 100 points (trigger point) you become a handicap 10. When you reach 150 you become a 9, and so on.
You eventually become a 'scratch player at a trigger point of 1000, and would lose that status and fall to a '1' if you lose so many points you trigger at 800.
How to complete a card for a' level-play' game.
Say you played a person of handicap 11 and you are a handicap 8. You win the game 7-5.
You fill in the opponent's details and the score, but put an 'L' in the h/l column. Now, what new index do you get as a reward for winning? You have to use the table given on the first page of the handicap card. Look up your opponent's handicap (The Loser - 11 in this case) and look down the column until you reach the row with your own handicap on it (The Winner - 8 in this case). For this game you should find '7'. This is the number that you add to your index and your opponent takes away from his/her index. So you would put a +7 in the +/- column and then add 7 on to your previous index to enter the new index in the last box.